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UFO: Afterlight : ウィキペディア英語版 | UFO: Afterlight
''UFO: Afterlight'' is a 2007 strategy computer game and the third in Altar's ''UFO'' series. Like its predecessors ''UFO: Aftermath'' and ''UFO: Aftershock'', it combines squad-level tactical combat with overlying strategic elements in a manner that's deliberately very much like the major 1994 classic ''X-COM: UFO Defense''. ==Setting== In ''Aftermath'', the few human survivors of an alien attack are forced to abandon the Earth's surface to the invaders. In return for doing so, some of humanity are moved off-planet to orbital colonies and to a small Mars colony. ''Aftershock'' features the subsequent events on Earth a half-century later while ''Afterlight'' focuses on the hitherto ignored inhabitants of Mars concurrently with ''Aftershock''. Time passes largely uneventfully in the high-tech yet rudimentary Mars base. Over 10,000 colonists remain in cryonic suspension, waiting for a time when the desert planet can support them. Among the fewer than thirty people awake, two new generations have risen and only the oldest now remember Earth. Contact with the increasingly authoritarian Council of Earth has become strained and recently cut altogether. Automation is very advanced and researchers are nearing the point where they can start terraforming Mars. However, an archaeological excavation disturbs something that should have been left alone.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「UFO: Afterlight」の詳細全文を読む
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